<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>artefactanimator Discussions Rss Feed</title><link>http://artefactanimator.codeplex.com/Thread/List.aspx</link><description>artefactanimator Discussions Rss Description</description><item><title>New Post: How to repeat an animation?</title><link>http://artefactanimator.codeplex.com/discussions/391215</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;i tried doing this but doesn't work...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;pre&gt;easeObject.OnComplete((eo,&amp;nbsp;d)&amp;nbsp;=&amp;gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;eo.Finish();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;eo.Start();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;});&lt;/pre&gt;
&lt;/div&gt;</description><author>icube</author><pubDate>Sun, 12 Aug 2012 04:38:31 GMT</pubDate><guid isPermaLink="false">New Post: How to repeat an animation? 20120812043831A</guid></item><item><title>New Post: Ported Artefact Animator to Win8 and Metro</title><link>http://artefactanimator.codeplex.com/discussions/349787</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;You can find the code here:&amp;nbsp;&lt;a href="https://github.com/goeran/ArtefactAnimator.Metro"&gt;https://github.com/goeran/ArtefactAnimator.Metro&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><author>GOEran</author><pubDate>Fri, 23 Mar 2012 14:29:56 GMT</pubDate><guid isPermaLink="false">New Post: Ported Artefact Animator to Win8 and Metro 20120323022956P</guid></item><item><title>New Post: ElasticEase &amp; BounceEase properties</title><link>http://artefactanimator.codeplex.com/discussions/273939</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;You&amp;rsquo;re welcome and thank-you.&lt;/p&gt;
&lt;p&gt;You&amp;rsquo;re right though, that page is a bit confusing and doesn&amp;rsquo;t really say much even if you know what&amp;rsquo;s going on already.&lt;/p&gt;
&lt;p&gt;I just added this example to the documentation so hopefully it&amp;rsquo;ll help others in the future.&lt;/p&gt;&lt;/div&gt;</description><author>jgraup</author><pubDate>Tue, 27 Sep 2011 09:19:35 GMT</pubDate><guid isPermaLink="false">New Post: ElasticEase &amp; BounceEase properties 20110927091935A</guid></item><item><title>New Post: ElasticEase &amp; BounceEase properties</title><link>http://artefactanimator.codeplex.com/discussions/273939</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Thanks for the quick reply.&lt;/p&gt;
&lt;p&gt;I saw the custom ease function chapter, but I didn't know how to use it, so thanks for the example.&lt;/p&gt;
&lt;p&gt;B.t.w. great library!&lt;/p&gt;&lt;/div&gt;</description><author>Kistjes</author><pubDate>Tue, 27 Sep 2011 08:34:30 GMT</pubDate><guid isPermaLink="false">New Post: ElasticEase &amp; BounceEase properties 20110927083430A</guid></item><item><title>New Post: ElasticEase &amp; BounceEase properties</title><link>http://artefactanimator.codeplex.com/discussions/273939</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Just create your own like so:&lt;/p&gt;
&lt;p&gt;
&lt;div style="color: black; background-color: white;"&gt;
&lt;pre&gt;&lt;span style="color: blue;"&gt;public&lt;/span&gt; &lt;span style="color: blue;"&gt;static&lt;/span&gt; System.Windows.Media.Animation.BounceEase myBounce = &lt;span style="color: blue;"&gt;new&lt;/span&gt; System.Windows.Media.Animation.BounceEase() { 
    Bounces = 3, Bounciness = 2 
};

&lt;span style="color: blue;"&gt;public&lt;/span&gt; &lt;span style="color: blue;"&gt;static&lt;/span&gt; PercentHandler myBounceEase = (percent) =&amp;gt; { 
    &lt;span style="color: blue;"&gt;return&lt;/span&gt; myBounce.Ease(percent); 
};

ball.SlideTo(x, y, time, myBounceEase, delay);
&lt;/pre&gt;
&lt;/div&gt;
&lt;/p&gt;&lt;/div&gt;</description><author>jgraup</author><pubDate>Tue, 27 Sep 2011 08:28:44 GMT</pubDate><guid isPermaLink="false">New Post: ElasticEase &amp; BounceEase properties 20110927082844A</guid></item><item><title>New Post: ElasticEase &amp; BounceEase properties</title><link>http://artefactanimator.codeplex.com/discussions/273939</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Is it possible to set properties for the elasticEase or BounceEase AnimationTransition?&lt;/p&gt;
&lt;p&gt;I mean, in the Animation.ElasticEase function you can set the Oscillations and Springiness properties. I can't find a way to do that with the PercentHandler easing functions.&lt;/p&gt;
&lt;/div&gt;</description><author>Kistjes</author><pubDate>Tue, 27 Sep 2011 08:01:00 GMT</pubDate><guid isPermaLink="false">New Post: ElasticEase &amp; BounceEase properties 20110927080100A</guid></item><item><title>New Post: EaseObjectGroup Complete event</title><link>http://artefactanimator.codeplex.com/discussions/254782</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;When the EaseObjectGroup.Complete event fires, not all the EaseObjects have their .IsRunning set to false.&lt;/p&gt;
&lt;p&gt;I can see in the source code that the events are fired before the return Stop() - which clears the IsRunning flag.&lt;/p&gt;
&lt;p&gt;When&amp;nbsp; the event fires, I'm looping through my EaseObject array and calling .Start()&lt;/p&gt;
&lt;p&gt;Only those with IsRunning set to false restart.&lt;/p&gt;
&lt;p&gt;So, tried calling .Stop() method on all EaseObjects before calling start&lt;/p&gt;
&lt;p&gt;This didn't work either&lt;/p&gt;
&lt;p&gt;Any thoughts?&lt;/p&gt;
&lt;p&gt;Many thanks&lt;/p&gt;
&lt;p&gt;Did I forget to mention, nice library!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>MrPC</author><pubDate>Thu, 21 Apr 2011 09:17:47 GMT</pubDate><guid isPermaLink="false">New Post: EaseObjectGroup Complete event 20110421091747A</guid></item><item><title>New Post: DesiredFrameRate property?</title><link>http://artefactanimator.codeplex.com/discussions/247819</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;actually, after using it more I am not sure if it would really add much.&lt;/p&gt;&lt;/div&gt;</description><author>Pakl</author><pubDate>Mon, 04 Apr 2011 10:49:55 GMT</pubDate><guid isPermaLink="false">New Post: DesiredFrameRate property? 20110404104955A</guid></item><item><title>New Post: Can't get anything to work - beginner's guide?</title><link>http://artefactanimator.codeplex.com/discussions/249375</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Before you can use that shortcut you'll need to Normalize the transformGroup - basically make sure the transforms are on the object before you can ease them.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In ArtefactAnimatorExtensions.cs you'll find a function "NormalizeTransformGroup", run that on your object first.&lt;/p&gt;
&lt;p&gt;NormalizeTransformGroup(myButton);&lt;/p&gt;&lt;/div&gt;</description><author>jgraup</author><pubDate>Fri, 11 Mar 2011 21:01:29 GMT</pubDate><guid isPermaLink="false">New Post: Can't get anything to work - beginner's guide? 20110311090129P</guid></item><item><title>New Post: Can't get anything to work - beginner's guide?</title><link>http://artefactanimator.codeplex.com/discussions/249375</link><description>&lt;div style="line-height: normal;"&gt;
&lt;pre&gt;I've looked at the sample app, doesn't clue me in at all why my simple animation does nothing and returns NULL:&lt;/pre&gt;
&lt;pre&gt;&lt;span&gt;&lt;br&gt;&lt;/span&gt;&lt;/pre&gt;
&lt;pre&gt;&lt;span&gt;var&lt;/span&gt;&amp;nbsp;&lt;span&gt;ease&lt;/span&gt;&amp;nbsp;&lt;span&gt;=&lt;/span&gt;&amp;nbsp;&lt;span&gt;myButton&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;RotateTo&lt;/span&gt;(&lt;span&gt;rnd&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;Next&lt;/span&gt;(&lt;span&gt;0&lt;/span&gt;,&amp;nbsp;&lt;span&gt;360&lt;/span&gt;),&amp;nbsp;&lt;span&gt;1.5&lt;/span&gt;,&amp;nbsp;&lt;span&gt;AnimationTransitions&lt;/span&gt;&lt;span&gt;.&lt;/span&gt;&lt;span&gt;ElasticEaseInOut&lt;/span&gt;,&amp;nbsp;&lt;span&gt;0&lt;/span&gt;);
&lt;/pre&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;ease is always NULL no matter the parameters, but I get no exception. &amp;nbsp;I'm running in Debug mode so WTF?&lt;/p&gt;
&lt;/div&gt;</description><author>cbordeman</author><pubDate>Fri, 11 Mar 2011 20:29:40 GMT</pubDate><guid isPermaLink="false">New Post: Can't get anything to work - beginner's guide? 20110311082940P</guid></item><item><title>New Post: DesiredFrameRate property?</title><link>http://artefactanimator.codeplex.com/discussions/247819</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Is there a way to specify a DesiredFrameRate for artefact animations, similar to the:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;System.Windows.Media.Animation.Timeline.DesiredFrameRateProperty.OverrideMetadata(
					&lt;span style="color:blue"&gt;typeof&lt;/span&gt;(System.Windows.Media.Animation.Timeline),
					&lt;span style="color:blue"&gt;new&lt;/span&gt; FrameworkPropertyMetadata { DefaultValue = 25 }
				);
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;DesiredFrameRate property in WPF?&lt;/p&gt;
&lt;p&gt;I had a quick look and I assume not but I imagine that it wouldn't be too difficult. How/where would you suggest adding it?&lt;/p&gt;
&lt;/div&gt;</description><author>Pakl</author><pubDate>Mon, 28 Feb 2011 06:02:40 GMT</pubDate><guid isPermaLink="false">New Post: DesiredFrameRate property? 20110228060240A</guid></item><item><title>New Post: WPF Plane Projection?</title><link>http://artefactanimator.codeplex.com/discussions/244574</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Thanks for the tips Bo!&lt;/p&gt;
&lt;p&gt;I used the plane projection class for WPF and came up with a stellar implementation that is super easy to use:&lt;/p&gt;
&lt;p&gt;ArtefactAnimator.AddEase(_image, Perspective3D.RotationYProperty, angle, time, ease, delay);&lt;/p&gt;
&lt;p&gt;It doesn't have control over center of rotation, but you can fake it with XAML.&lt;/p&gt;
&lt;p&gt;I will probably use this technique in ALL of my WPF projects.... including Surface 2.0 and some top secret Kinect apps&lt;/p&gt;
&lt;p&gt;Jesse is a rockstar for inventing this technology.... we all owe him a huge thanks!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>FiscusMedia</author><pubDate>Tue, 22 Feb 2011 05:44:35 GMT</pubDate><guid isPermaLink="false">New Post: WPF Plane Projection? 20110222054435A</guid></item><item><title>New Post: WPF Plane Projection?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=244574</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Had the same question some while ago , you can search on&amp;nbsp;Plane &amp;quot;projection class wpf&amp;quot;&lt;br&gt;
Found theese two examples ..&lt;br&gt;
&lt;br&gt;
&lt;a href="http://blog.endquote.com/post/710116433/planeprojection-in-wpf"&gt;http://blog.endquote.com/post/710116433/planeprojection-in-wpf&lt;br&gt;
&lt;/a&gt;&lt;a href="http://blogs.msdn.com/b/greg_schechter/archive/2007/10/26/enter-the-planerator-dead-simple-3d-in-wpf-with-a-stupid-name.aspx"&gt;http://blogs.msdn.com/b/greg_schechter/archive/2007/10/26/enter-the-planerator-dead-simple-3d-in-wpf-with-a-stupid-name.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
From WPF disciples google.group&amp;nbsp;&lt;br&gt;
&lt;a href="http://groups.google.com/group/wpf-disciples/browse_thread/thread/6672e591b23a7589"&gt;http://groups.google.com/group/wpf-disciples/browse_thread/thread/6672e591b23a7589&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;
Hope you can make use of them . But like you I also like how simple the&amp;nbsp;Plane projection is in SL ;). Would be a nice feature in WPF &amp;nbsp;....&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Cheers&lt;br&gt;
/Bo&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>bomanden</author><pubDate>Fri, 04 Feb 2011 11:57:33 GMT</pubDate><guid isPermaLink="false">New Post: WPF Plane Projection? 20110204115733A</guid></item><item><title>New Post: WPF Plane Projection?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=244574</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I have been working with Silverlight and Artefact Animator for quite some time, and manipulating an object's Plane projection is my favorite tool.&lt;/p&gt;
&lt;p&gt;Example:&amp;nbsp;&lt;/p&gt;
&lt;p&gt;var _center = Helper.GetApothem(500, 4);&lt;br&gt;
var _rotate = new PlaneProjection{CenterOfRotationZ = center, RotationY = 34, RotationX = 82};&lt;br&gt;
ArtefactAnimator.AddEase(_image, Animation3DEffects.Projection, _rotate, 5, AnimationTransitions.CubicEaseOut, 0);&lt;/p&gt;
&lt;p&gt;Is there any way to do something like that with WPF?&lt;/p&gt;
&lt;p&gt;I don't want to use Viewport3D unless I absolutely have to...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>FiscusMedia</author><pubDate>Thu, 03 Feb 2011 23:05:15 GMT</pubDate><guid isPermaLink="false">New Post: WPF Plane Projection? 20110203110515P</guid></item><item><title>New Post: Plans for Windows Phone 7?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=237355</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Artefact Animator works flawlessly on WP7&lt;/p&gt;
&lt;p&gt;I wrote 2 apps with it already and have had no problems&lt;/p&gt;
&lt;/div&gt;</description><author>FiscusMedia</author><pubDate>Sat, 22 Jan 2011 00:09:24 GMT</pubDate><guid isPermaLink="false">New Post: Plans for Windows Phone 7? 20110122120924A</guid></item><item><title>New Post: Plans for Windows Phone 7?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=237355</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;As animations play a very important role on the WP7 too - and its based on SL3.x - it might work already...&lt;/p&gt;
&lt;p&gt;Any plans regarding WP7?&lt;/p&gt;
&lt;/div&gt;</description><author>Shalan</author><pubDate>Mon, 06 Dec 2010 23:26:12 GMT</pubDate><guid isPermaLink="false">New Post: Plans for Windows Phone 7? 20101206112612P</guid></item><item><title>New Post: 'Artefact.Animation.GetterSetterData' does not contain a definition for 'EaseValue'</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=235803</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Ok - I found the answer - I will also add the comment on the page where i got the example from:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://artefactanimator.codeplex.com/wikipage?title=gettersetter&amp;version=2" target="_blank"&gt;http://artefactanimator.codeplex.com/wikipage?title=gettersetter&amp;amp;version=2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;first I declare a field in my class to hold the value I want to animate:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;private&lt;/span&gt; Double testValue = 5;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;then I declare the const string as in the example&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;public&lt;/span&gt; &lt;span style="color:blue"&gt;const&lt;/span&gt; &lt;span style="color:blue"&gt;string&lt;/span&gt; screenValue = &lt;span style="color:#a31515"&gt;&amp;quot;screenValue&amp;quot;&lt;/span&gt;;
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;now in my constructor of the class I do the rest:&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;div style="color:black; background-color:white"&gt;
&lt;pre&gt;&lt;span style="color:blue"&gt;var&lt;/span&gt; screenValueGetterSetter = &lt;span style="color:blue"&gt;new&lt;/span&gt; GetterSetter
            {
                Getter = (obj, data) =&amp;gt; obj,
                Setter = (obj, data, per) =&amp;gt;
                {
                  &lt;span style="color:green"&gt;//this was from the example&lt;/span&gt;
                  &lt;span style="color:green"&gt;//GetterSetterData.EaseValue throws an error&lt;/span&gt;
                  &lt;span style="color:green"&gt;//var c = GetterSetterData.EaseValue((Double)data.ValueStart, (Double)data.ValueEnd, per);&lt;/span&gt;
                  &lt;span style="color:green"&gt;//EaseHelper.EaseValue works!!!!!!&lt;/span&gt;
                  &lt;span style="color:blue"&gt;var&lt;/span&gt; c = EaseHelper.EaseValue((Double)data.ValueStart, (Double)data.ValueEnd, per);
                  Console.WriteLine(&lt;span style="color:#a31515"&gt;&amp;quot;testing values obj{0}, data{1}, per{2}, c{3}&amp;quot;&lt;/span&gt;, obj, data, per, c);
                  &lt;span style="color:green"&gt;//the following line from the example does nothing&lt;/span&gt;
                  &lt;span style="color:blue"&gt;var&lt;/span&gt; o = (Double)obj;
                  &lt;span style="color:green"&gt;//setting the value directly works&lt;/span&gt;
                  testValue = c;
                }
            };

&lt;span style="color:green"&gt;//now to test the function&lt;/span&gt;
            AnimationTypes.RegisterGetterSetter(&lt;span style="color:#a31515"&gt;&amp;quot;screenValue&amp;quot;&lt;/span&gt;, screenValueGetterSetter);
            ArtefactAnimator.AddEase(testValue, &lt;span style="color:#a31515"&gt;&amp;quot;screenValue&amp;quot;&lt;/span&gt;, 50, 5).OnUpdate((eo, p) =&amp;gt; Console.WriteLine(&lt;span style="color:#a31515"&gt;&amp;quot;updating test: {0}&amp;quot;&lt;/span&gt;,testValue));
&lt;/pre&gt;
&lt;/div&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;thanks for a great Library - I come from Director/Flash - and I am an Interaction Designer - not a Software Engineer&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>spacexplorer</author><pubDate>Wed, 24 Nov 2010 02:48:24 GMT</pubDate><guid isPermaLink="false">New Post: 'Artefact.Animation.GetterSetterData' does not contain a definition for 'EaseValue' 20101124024824A</guid></item><item><title>New Post: 'Artefact.Animation.GetterSetterData' does not contain a definition for 'EaseValue'</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=235803</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I am trying to use the GetterSetter to animate a Double variable&lt;/p&gt;
&lt;p&gt;in declaring the GetterSetter in my constructor I get this error:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;'Artefact.Animation.GetterSetterData' does not contain a definition for 'EaseValue'&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;code&lt;/p&gt;
&lt;p&gt;var screenValueGetterSetter = new GetterSetter&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Getter = (obj, data) =&amp;gt; obj,&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Setter = (obj, data, per) =&amp;gt;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var c = GetterSetterData.EaseValue((Double)data.ValueStart, (Double)data.ValueEnd, per);&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var o = (Double)obj;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; o = c;&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; };&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;thanks&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>spacexplorer</author><pubDate>Wed, 24 Nov 2010 01:56:21 GMT</pubDate><guid isPermaLink="false">New Post: 'Artefact.Animation.GetterSetterData' does not contain a definition for 'EaseValue' 20101124015621A</guid></item><item><title>New Post: How to reset an animation ?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=223627</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Thanks Bo.&lt;/p&gt;
&lt;p&gt;I haven't had much time to work on it since the release, but I'll try to dip back into it.&amp;nbsp;As for your problem, it sounds like you just want some sequencing support.&lt;br&gt;EaseObjectGroup is really there to report when all its containing EaseObjects have completed - that way I could move on from a group of animations without having to add the Complete handler to the last object in the group.&lt;/p&gt;
&lt;p&gt;In the situation above, you have states A -&amp;gt; B -&amp;gt; C -&amp;gt; D -&amp;gt; A.&lt;/p&gt;
&lt;p&gt;Are you wanting to retain state A, start the chain, and at any moment stop the chain and return to state A? Or are you wanting to just stop the chain and handle the first state on your own?&lt;/p&gt;
&lt;p&gt;Regards,&lt;br&gt;Jesse&lt;/p&gt;&lt;/div&gt;</description><author>jgraup</author><pubDate>Mon, 23 Aug 2010 19:19:42 GMT</pubDate><guid isPermaLink="false">New Post: How to reset an animation ? 20100823071942P</guid></item><item><title>New Post: How to reset an animation ?</title><link>http://artefactanimator.codeplex.com/Thread/View.aspx?ThreadId=223627</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Thanks jgraup&amp;nbsp;&lt;br&gt;Your answer is working for me :)&lt;br&gt;I just found the&amp;nbsp;&lt;span style="font-family:Consolas, 'Courier New', Courier, monospace;white-space:pre"&gt;EaseObjectGroup class, is it only used to tell when all animations in a loop is done , not something like &amp;quot;my problem&amp;quot; ? &lt;br&gt;&lt;/span&gt;&lt;a href="http://artefactanimator.codeplex.com/wikipage?title=easeobjectgroup&amp;referringTitle=Documentation"&gt;http://artefactanimator.codeplex.com/wikipage?title=easeobjectgroup&amp;amp;referringTitle=Documentation&lt;/a&gt;&amp;nbsp;&lt;br&gt;&lt;br&gt;But thanks again, you have done a great job on this dll :)&amp;nbsp;&lt;br&gt;&lt;br&gt;/Bo&amp;nbsp;&lt;/p&gt;&lt;/div&gt;</description><author>bomanden</author><pubDate>Mon, 23 Aug 2010 10:35:13 GMT</pubDate><guid isPermaLink="false">New Post: How to reset an animation ? 20100823103513A</guid></item></channel></rss>