Mix different properties results in bug?

Jan 23, 2015 at 9:01 AM
Hi there,

when I'm trying to mix different multiple properties there seems to be a bug.
 EaseObject easeObject = ArtefactAnimator.AddEase(myUIElement, 
                    new object[] { AnimationTypes.Alpha, AnimationTypes.Y }, 
                    new object[] { 0, 20 }, .35, 
                    AnimationTransitions.CircEaseIn, 2);
Will result in ignoring the Y-Animation.
It will only work if I use a additonal Shortcutwith OffsetTo.

Am I doing something wrong?` Best regards,